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KINGCRAB777

87 Game Reviews

14 w/ Responses

weird but wholesome

This is a pretty wicked game. Nice music, dope visuals and fun gameplay. My only complaint would be that it's a bit unresponsive when I try to turn around in order to hit enemies behind me, making it a bit frustrating when you're trying to get a good rhythm going. My suggestion would be having the attack directions based on the arrow keys and being able to switch between your bow and your sword by hitting shift.

This was a pretty cool game. The jumps were tight, and I liked the secret ending(also I waited for like 5 minutes after the game ended just to see if it was really over). Overall a pretty neat experience for a short game

Is it just me or is this game extremely laggy. I can't actually play the game once it starts u because freezes constantly. Sorry if this is just a problem on my part, but if this is happening to anybody else let the dev know

This was the most fun I've ever had on a game that's as simple as clicking. The gameplay is simple enough for a troglodyte to understand but fun enough for anybody to have fun, which is something not seen often in games recently. Plus it gives a good sense of risk reward, as your health can deplete quickly if you're too greedy. Overall I'd recommend to one of my friends as it's a pretty dope game, especially since this was all in a short amount of time. Keep working on games in the future dude!

God bless the beautiful bastard who made ruffle

Alright. First thing right off the bat, I cannot get enough of your art style, It's so simple yet full of flavor. Second is the music bops, and I think it made the experience 100% better. Finally to wrap this up, the game had a unique concept, when I saw the first level I knew I had to finish the game, and with al that this was a pretty dope experience for a game jam made in 3 days. Props to you man, you did a good job on this one. I'm really looking forward to more games 'n stuff you might make down the road, later

I like the mechanic in this game where you necromance shit, it totally reminds me of right click to necromance. Plus I'm a fan of all the different stat upgrades and skeletons you can find. Something that's a bit annoying however, is the cooldown for your scythe. I'd appreciate a slightly shorter delay, because it feels really clunky when I go for a second swing(plus maybe a cooldown meter that pops up when you swing, that'd be cool),it'd make the fast enemy projectiles no problem like how just zoom past shit in DOOM(plus I'd love if your skeletons would follow you more closely cuz they usually get distracted or stuck on walls, I agree with BoopisMaximus that you should add a button to call your skeletons over, like Pikmin). Overall, I'd say you made a challenging and most importantly, entertaining game to play. I'd be happy to see more games 'n stuff from you in the future.

I'm really into this game, cuz it's a great challenge without being bullshit impossible. So far as a prototype this seems really well made, also I think it'd be cool if you added different weapons or characters with different base stats. For example, a guy who just tears shit apart with bullets but has short range. I think so far this a really project you're making dude, also I'm a sucker for ebf games and bullet hells. Hope you keep up the good work dude, looking forward to the full version!

intuitive gameplay that is simple yet really fun. plus a nice soundtrack, good work man

gimmie money and ill make your wildest dreams come true haha

King Cancer @KINGCRAB777

Male

aspiring jackass

that school

Hueco Mundo

Joined on 7/19/18

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